Day 1

Friday, January 22nd, 2016

CUNY Graduate Center

Friday’s conference activities take place on the Concourse Level of the Graduate Center (365 Fifth Avenue between 34th and 35th St., New York City), one flight below street level. Below is a schedule for the 1st day of the conference. You can also click here for a conference schedule, showing the side-by-side talks. Click here to see a description of the 2nd day of the conference.

SCHEDULE OVERVIEW

8:45 AM — Registration & Coffee
9:00 AM — Welcome & Opening Remarks
9:30 AM — Session 1
11:00 AM — Plenary Panel
12:00 PM — Lunch, Posters & Game Demos
1:30 PM — Session 2
3:00 PM — Session 3
4:30 PM — Session 4

DETAILED SCHEDULE

Registration & Coffee
Welcome & Opening Remarks

Concourse Lobby


SESSION 1: 9:30-10:45 AM

Rm C202 — LITERACY AND STORY

LITERACY AND STORY

Storytelling, Game-based Learning and the Student Experience; Two Case Studies (30-minute interactive), David D. Seelow & Katherine Nelson-Born, Excelsior College

Reaching Level 100: Literacy in Wordless Narratives across Platforms, Susan M. Strayer, The Ohio State University

Super Mario World and Game-Based Learning: New Literacy Development in Adults, Beatriz Albuquerque, Teachers College, Columbia University

Writing Game Rules and Instructions as a Communication Exercise, Joshua Fishburn, The College of New Jersey

Rm C203 — ANYTHING CAN BE ATTEMPTED: In-Person Simulations and Role-plays in Education (Panel)

A Practical History of Geopolitical Simulations in Research and Education, Scott Silsbe, HireOwl, New York University

Roleplaying History: A Political Simulation of World War II in the Classroom, Michael Barnhart, Stony Brook University, Department of History

Megagames in the Classroom: How Educators Can Build and Run Their Own, Noam Strassfeld, MegaGame Society

Rm C197 — STEM

The Development of Game-Based Virtual Patient Simulations for Communication Skills Practice and Assessment in Health Professions (30-minute interactive), Cyrille Adam & Allisun O’Connell, Kognito

Playing Video Games to Learn about the Nature of Science and Technology? Investigating the Learning Potential of Fallout 3/4 Video Game Play from a Science Education Perspective (20 minutes), Stephen DeMeo & Dennis Robbins,  Hunter College CUNY, Dept. of Curriculum and Teaching

Rm C198 — GAME DESIGN

Colmena Design – PlugNPlay: An Educational Game Design System for Non-Designers (30-minute interactive), Dylan Shad (Colmena Design, Inc), Rocio Rayo (Colmena Design, Inc), Rees Shad (Hostos Community College, CUNY)

Tabletop Exercises and Tabletop Games: Bridging the Gap (30-minute interactive), Tavis L. Allison, John Jay College of Criminal Justice


PLENARY PANEL: 11:00 AM – 12:00 PM

Proshansky Auditorium

Four experts consider the state of game-based learning today.

Panelists:

Josh Debonis
Game Designer, Sortasoft

Carlos Hernandez
Professor, English Department, Borough of Manhattan Community College, CUNY

Jennifer Mangels
Professor, Psychology Department, Baruch College, CUNY

Leah Potter
Senior Instructional Designer, Electric Funstuff


LUNCH, POSTERS & GAME DEMOS: 12:00-1:30 PM

Rm C204-C205

Note that posters will be available for viewing all day.

Einstein & the Honeybee – Tabletop game, Rocio Rayo (Colmena Design, Inc), Dylan Shad (Colmena Design, Inc), Rees Shad (Hostos Community College, CUNY)

New American Sweatshop: Training Module, Amelia Marzec, Hunter College (CUNY) and Queens College (CUNY)

Project Oneiros, Ramsay Shepard, New York University

Road to Damascus: Gaming the Syrian Civil War, Alexander Langer, McGill University

Connecting using Kinect: Assessing Collaborative Learning, Deborah Sturm, Kristen Gillespie-Lynch, Pavel Asanov, Gabriel Goldstein, Department of Computer Science, College of Staten Island (CUNY)

Game Based Learning in a Game Development Course, Deborah Sturm, College of Staten Island

Sumer: Addressing Tensions Between Historical Accuracy and Fun in Educational Games, Geoffrey Daniel Suthers (NYU Games 4 Learning & NYU Game Center), Misha Favorov, Sig Gunnarsson, Josh Raab, NYU Game Center

The Game Of College, Melissa A. Barlett, Mohawk Valley Community College

A Novel Method for Measuring and Fostering Growth Mindset Using Games, Ecem Olcem (Brooklyn College, CUNY), Robert O Duncan (York College, CUNY)

A Games-Based Learning Approach to Teaching and Assessing Structure-Function Relationships in Functional Neuroanatomy, Rose Deng, Robert O. Duncan, York College (CUNY)

A Novel Method for Controlling Narrative Flow in Games, Kashfi Fahim, Robert O. Duncan, York College (CUNY)

SESSION 2: 1:30-2:45 PM

Rm C202 — STEM

Integrating Board Games into a Science Classroom (20 minutes), Melissa A. Barlett, Mohawk Valley Community College

Learning from Nature: Marine Educational Games that Scaffold Science Inquiry (20 minutes), Lindsay Portnoy (Hunter College, CUNY), Jessica Ochoa Hendrix (Killer Snails, LLC), Mande Holford (Hunter College, CUNY)

Designing Digital Games for Math: Choices and Questions, Francesco Crocco and Kathleen Offenholley, Borough of Manhattan Community College, CUNY

Rm C203 — DESIGN RESEARCH

We Got This: Strategies for Right Sized Facilitation of Youth Created Location-Based Digital Games, Sara Vogel (CUNY Graduate Center) & Judy Perry (Schiller Teacher Education Program, MIT Media Lab)

Do Online Gamified Learning Programs Increase Performance in an Undergraduate Psychology Statistics Course? Wei Zhang (CUNY Graduate Center), Beliz Hazan (CUNY Graduate Center), Ecem Olcum (Brooklyn College, CUNY), Laura Rabin (Brooklyn College, CUNY)

Graduating from the Electoral, Michael J Lee & Zachary Shirkey, Hunter College, CUNY

Rm C197 — AWARENESS: GENDER AND SEX

Journey to Gender Equality – Using Board Game to Raise The Awareness of Gender Equality (30 minute interactive), Linying Wang, Zhuo Wang, Rishica Jain, Zui Cheng, Teachers College, Columbia University

Tryst: Teaching Sex Ed through a Mobile Card Battle Game (20 minute presentation), Marty Buccafusco, New York University

Rm C198 — STORY AND HISTORY

Stepping Through The Darkness: Reenacting The Journeys of Refugees (30-minute interactive), Carolyn J. Stallard, CUNY Graduate Center

Narrating America: Problem Solving through Interactive Digital Storytelling, Colette Daiute & Jessica Murray, CUNY Graduate Center

Back to the Future: Studying Periodization and Literature in an Early Modern Card Game, Andie Silva, York College (CUNY)

Sumer, Geoffrey Daniel Suthers, NYU Games 4 Learning & NYU Game Center


SESSION 3: 3:00-4:15 PM

Rm C201 — TRANSFORMATIVE GAMES INITIATIVE: GAME DESIGN AS A CLASSROOM LABORATORY FOR ANY DISCIPLINE (1-hour interactive), Robert O. Duncan, York College (CUNY)

Rm C202 — NARRATIVE AND RHETORIC

Experiencing the Buffalo State Insane Asylum: A 3D Reconstruction and Game Narrative (20 minutes), Trent Hergenrader & Lisa Hermsen, Rochester Institute of Technology

Gamified Composition Studies: Playing with Agency at the Rhetorical Inn (20 minutes), Christopher M. Stuart, Eastern Michigan University

Using GBL To Enhance Writing and To Speculate on the Future of Education (20 minutes), Tonya C. Hegamin, CUNY Medgar Evers College

Rm C203 — DESIGN CHALLENGES

Developing an Accessible Online Game Design Course: Challenges and Solutions for ADA Compliance (20 minutes), Mark A. Lewis, Justin Albohn, SUNY Empire State College

Integrating General Education, Computational Thinking and Interdisciplinary Awareness in Game Design (20 minutes), Reneta Lansiquot (New York City College of Technology), Candido Cabo (New York City College of Technology), Tamrah D. Cunningham (New York University)

Moving Past K-12: Building Our Own Games for Higher Learning (20 minutes), Leila McKinney, DeVry Education Group

Rm C197 — STEM

Addressing Remediation and Retention through Play-based Engagement (20 minutes), Rees Shad (Hostos Community College, CUNY), Rocio Rayo (Colmena Design, Inc)

Gem Spinner: Creating a Sandbox for Learning Probability, Ira Fay, Hampshire College, Fay Games

Using Games and Game Components to Teach Number Systems and Computer Concepts, Daryl J. Dates, Corning Community College

Teaching Statistical Laboratory Sessions through a Gamified Learning Experience, Beliz Hazan (CUNY Graduate Center), Wei Zhang (CUNY Graduate Center), Ecem Olcum (Brooklyn College, CUNY), Laura Rabin (Brooklyn College, CUNY)

Rm C198 — INFORMATION LITERACY AND LANGUAGE

An Interactive IL Game that Teaches Students How to Create a Question for Research (20 minutes), Galina Letnikova, LaGuardia Community College Library Media Resources Center

Information Games & the Scholarly Conversation, Nancy M. Foasberg, Queens College (CUNY)

Class! A Game of Phonetics, Phonology, and Categorizing Sounds (30-minute interactive), Lauren Spradlin, The Graduate Center, CUNY


SESSION 4: 4:30-5:30 PM

Rm C201 — GAME DESIGN FOR ALL
What’s Your Game Plan? Turn Any Idea into a Game!, (1-hour interactive), Joe Bisz, Borough of Manhattan Community College

Rm C202 — GHOSTS IN THE MACHINE

Ghosts in the Library (30-minute interactive), Lydia Willoughby, Heather Shimon, Amanda Babirad, SUNY New Paltz

Winning Alone: A Gameful Approach to Solo Musical Improvisation (20 minutes), Tom Zlabinger, York College (CUNY)

Rm C203 — GAME TYPES AND DESIGN

There and Back Again with Skill and Drill Games: When to Use Them or Look Elsewhere, Victoria (Tori) Mondelli, Mercy College

“Hi, I’m Beth” — Speed Dating for Editors: Why Games of Introduction are Critical for the College Classroom, Beth Boswell, Middle Tennessee State University

Using Simple Student Surveys to Inspire and Augment Game Design, Mary T. Gross, Marian University of Wisconsin

Nostalgic Childhood Puzzle Games Utilized as Learning Aids, Eda Sanchez-Persampieri, CUNY Graduate Center

Rm C197 — GAMEFUL CLASSROOMS

Location-based Augmented Reality Games (ARGs) in the Classroom (30-minute interactive), Doug C Maynard, SUNY New Paltz

The RPG Classroom, Timothy J. Woods, St. John’s University, The Brooklyn Strategist

Rm C198 — RESEARCH AND PERSPECTIVES

Perspectives on Gameful Design in an Online Business Degree Program (20 minutes), Suzanne L. Kissel (Ellucian), Elizabeth Kane (St. Peter’s University)

Digital Game-Based Learning and College Courses: The Effect of Textbook Format on Mental Effort and Time on Task (20 minutes), Antonio L Thomas (Montgomery College), Nichole G. Thomas (Anaiah Institute for Research Measurement and Statistical Solutions)


Join us Saturday for more fun!

Saturday, January 23rd, 10:30 – 6 pm Borough of Manhattan Community College (BMCC), 199 Chambers St., Room S-341 (Main Building), New York, NY 10007.

The second day of the conference is much more informal. Most of the day we will be playing board and card games (both educational and entertainment) together in a social, bonding atmosphere. We welcome you to bring your own educational games for play testing and feedback. Also, we will feature one friendly game design workshop. Both the workshop (below) and the game play will inspire you to create your own gamed-up, instructional lessons. We hope to see you there!

More info on Day 2

2nd Day Workshop: “Playing and Redesigning Commercial Board Games For Training and Instruction” by Joe Bisz

Co-organizer Joe Bisz (www.joebisz.com) will be facilitating this unique workshop of his own design. This is a 2-hour event where faculty and staff can play a few carefully selected commercial board games together. While playing, participants will read over reference cards that not only break down each of these popular game’s core mechanics, but explain how the game might be re-designed for any training or instructional exercise. When finished playing, participants will pick one lesson or instructional goal, and spend 30 minutes designing a new instructional game, one that mimics and is inspired by the first game.

The CUNY Games Festival Team: Joe Bisz  ●  Julie Cassidy  ●  Frank Crocco  ●  Robert Duncan  ●  Carlos Hernandez  ●  Kathleen Offenholley  ●  Maura Smale  ●  Deborah Sturm

A Conference on Game-based Learning in Higher Education

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